Building games, editor tools and interactive experiences since 2016 — specialising in gameplay systems, and systems architecture, Shipped 8+ titles.
Projects
Technical skills
About me
I'm a Unity Developer with 6+ years of game development experience. My core expertise is gameplay and systems architecture and boosting efficiency and performance as much as possible, but I'm equally comfortable with AI behaviours, UI pipelines, and authentication infrastructure.
Half my career has been spent coding the other designing and balancing games. That dual perspective shapes everything I build: technically rigorous, always player-first mentality. I believe all the goal for all the effort that goes into developing a game is player's satisfaction and fun.
I've shipped titles across mobile, VR, AR, web and PC and worked in teams from a 4 person indie crew to multi-disciplinary studios of 20. Currently seeking a role at a studio where I can help shape a great game and I can find new and exciting problems to solve. I'm particularly interested in mid-core games, single player titles and any live service game with compelling mechanics.
Contact
Open to game dev roles, collaborations, and interesting problems.
Drop me a line — I usually reply within a day.